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Conjury Revell

Conjury Revell is a first-person shooter with wave-based arena combat over three levels, each with their own distinct environment. Play as a rebellious dissident fighting to rid their world of magical oppression and forge a better future for their city in the clouds.

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This game was developed by a 27-person student team from SMU Guildhall over the course of 6 months, as part of the program's capstone Team Game Project (TGP) curriculum. The game also features a fully orchestrated soundtrack created in collaboration with the music team from SMU Meadows School of the Arts, which was created over the course of three months and featured in their Emerging Sounds concert.

Conjury Revell Poster.jpg
Contributions
  • Implemented 3 different types of enemy AIs using UE4 Behavior Tree

    • A heavy enemy with a slow but lethal melee attack

    • A medium enemy with both melee and ranged attacks

      • Switch mode based on the distance to the player​

      • Dynamically find a cover to shoot at a distance

    • A light enemy with a rapid melee attack

  • Crafted the enemy spawner system

    • A system allows enemies to spawn in waves​

    • 2 types of spawners​

      • Regular spawner with the ability of path following after spawn to a designated location​

      • Airship spawner can drop enemies from the sky

    • Flexible conditions to trigger the next wave of enemies by time or remaining counts​​

    • End of wave triggers for sequence, objective toggle, sound playing, and checkpoint setting

    • A manager to handle enemy spawning from different spawners in the same wave

    • Data-driven enemies allow level designers to craft individual enemies in each wave

Team Photo
Conjury Revell Team.jpg
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